When the Mega Drive debuted in Japan in 1988, it began a long run of quirky Japanese games based on franchises most westerners had never dreamed existed.It's understandable then, that most of these series never left the Land of the Rising Sun.Take the platformer Osomatsu-kun: Hachamecha Gekijo, or Nonsense Theater in English, for example.
Read our full review, and then go check out the manga and see what you've been missing for the past fifty years or so.
I believe this was the 4th ever Mega Drive title and the last to be released in 1988 (after "Space Harrier II", "Super Thunder Blade" and "Altered Beast").
Osomatsu-Kun is a manga/anime which dates back to the 1960's.
At the time of the game's release, a 2nd TV series (which also debuted in 1988) was running (with music composed by Yusuke Honma, who'd later go on to score "Yu Yu Hakusho", another anime series which has Mega Drive games based on it), which is what the game was based off of.
Whoever did that speed run has put some serious time in on the game.
Recommended for fans of obscure platformers and quirky, manga-style stuff. If you want to compare, there are people who can run through hours of gameplay in minutes once they figure out the perfect way to get through.
I would challenge anyone to actually try playing through Osomatsu; it is actually quite hard in the beginning, mostly due to the fact that you will have no idea where you are going.
So while there are "5 or 6 minutes" of gameplay, as I stated in my review those 5 or 6 minutes take a long time to master.
The game has nice color and parallax (at least in the outdoor portions), much more impressive than for example Keith Courage. Not the kind of game the MD needed early on (and the games were so scarce in the near-year leading up to the Genesis' U.